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Detective character gurps
Detective character gurps





detective character gurps

at IQ+3 gives you that specialty at IQ+0. If you later decide that you want to improve that wildcard skill, any points spent on included standard skills may be rolled back into the wildcard skill.Įxample #2: Suppose that wildcard known at attribute+3 above includes but not (IQ/Average). Thus, you could increase by a level for 4 points, which is less than the 12 points to increment your wildcard by a level-a good deal if all you want is better. This gives you at IQ+3, which would cost 16 points on its own. If such a level would cost at least a point, you can improve it by paying the usual point-cost difference to raise the standard skill.Įxample #1: A wildcard you have at attribute+3 level includes (IQ/Hard). Your level with the standard skill equals your level with the wildcard, based on the standard skill’s normal controlling attribute. Standard skills which are included in (or default to) one of your wildcard skills may be improved independently from the wildcard skill. When rolling against a skill covered by your wildcard skill, substitute in that skill's controlling attribute. Wildcard skills cost 3× the points of a Very Hard skill, and have no default controlling attribute-use a base of 10 for straight rolls. For example, includes not only the, , and scientific skills, but also, , and when making rolls directly related to being a geologist. Wildcard skills can also cover all skills related to a profession or background. For instance, you could attempt a roll whenever the adventure calls for a roll against, , or another science skill. For example, is the skill of "all science." Wildcard skills include and replace all specific skills within their area. The names of these skills end in an exclamation point in order to distinguish them from normal skills. Wildcard skills cover extremely broad categories of ability.

detective character gurps

This skill should reflect your character's core concept. Wildcard Skills: You must take at least one wildcard skill. There are a few starting parameters for this campaign: Roll-Playing Traits Wildcard Skills: Point Costs Relative Level You need not spend all of them at character creation.

detective character gurps detective character gurps

You have 125 points with which to build your character, following the GURPS Prime Directive character rules.







Detective character gurps